![]() ![]() This is great for Unity developers, because it allows the Tools for Unity team to remove warnings or code fix suggestions that do not apply to Unity development.Ī common example is for fields decorated with Unity’s SerializeField attributes to light-up the fields in the Unity Inspector. This feature allows us to programmatically suppress the default set of analyzers that Roslyn ships. Recently the Roslyn team introduced analyzer suppressors. We currently have a dozen analyzers that are shipping in the Tools for Unity, with more being written right now. On Windows just press (CTRL+.) or press (Alt-Enter) on Visual Studio for Mac to trigger the Quick Fixes, and you’ll be prompted by a preview of the change: You could write = "enemy" īut Unity offers a CompareTag method that is more efficient, so we implemented a CompareTag diagnostic that will detect this pattern and offer to use the more optimized method instead. At the core of this experience, an analyzer detects a code pattern, and can offer to replace it with a more recommended pattern.Ī common example that is specific to the Unity API is how you compare tags on your game objects. One of my favorite features of Roslyn is the ability to programmatically guide developers when using an API. Visual Studio and Visual Studio for Mac rely on Roslyn, our compiler infrastructure, to deliver a fantastic C# programming experience. Today we’re excited to make our Unity Analyzers Open-Source. In Visual Studio 2019 we’ve introduced our Unity Analyzers, a collection of Unity specific code diagnostics and code fixes. Here at the Visual Studio Tools for Unity team our mission is to improve the productivity of Unity developers. ![]()
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